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Las Vegas one D/C system

Started by Hermes, Aug 01, 02:03 PM 2010

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Hermes

  #   unit/doz.    WL     +/-      Las Vegas Dozens/Columns system for single D/C.
8   nb            
0   nb            The rules:
15   nb            Be concerned only with the #s of the last 2 spins.
16   1u/1D   L   -1      Bet the second last # e.g 26, 15 than bet 3rd dozen.
35   wait            If last 2 spins the same D or C wait until diff. D/C apeares.
28   1/2D   L   -2      Use Oscar Grind progression: win ad 1 unit until in plus,
35   wait            loss keep betting the same amount until next win.
26   wait            
7   wait            Expect down drawns but the OG progression handle it good.
11   1/3D   L   -3      
17   wait            MODIFICATION:
9   1/1D   W   -1      Aply LW strategy and bet after W as a trigger. Use OG progression
1   2/2D   L   -3      but start with higher minimum bets like $10, 25 or 50.
6   wait            
2   wait            The system seems to work with big holes (Ls) following with
12   wait            streaks of wins 3 to 5 in row.
20   wait            
4   2/1D   W   1      The modification will put you into high rollers saddle.
22   1/2D   W   2      Very effective strategy! I got this idea in Las Vegas.
10   1/1D   W   2      
1   1/2D   L   -1      Happy winnings
8   wait            Hermes
14   wait            
7   1/1D   W   1      
28   1/2D   L   -1      
00-   1/1D   L   -2      
23   wait            
18   1/3D   L   -3      
29   wait            
30   1/2D   L   -4      
19   wait            
14   1/3D   L   -5      
10   wait            
30   1/2D   L   -6      
32   1/1D   L   -7      
8   wait            
8   1/3D   L   -8      
11   wait            
12   wait            
12   wait            
00-   wait            
32   wait            
10   1/1D   W   -6      
32   2/3D   W   -2      
10   3/1D   W   4      
22   1/3D   L   -1      
36   1/1D   L   -2      
14   1/2D   W   0      
11   2/3D   L   -2      
33   2/2D   L   -4      
30   2/1D   L   -6      
29   wait            
18   wait            
8   2/3D   L   -8      
34   2/2D   L   -10      
14   2/1D   L   -12      
4   2/3D   L   -14      
17   2/2D   W   -10      
10   3/1D   W   -4      
6   4/2D   L   -8      
20   wait            
6   4/1D   W   0      
16   1/2D   W   2      
18   1/1D   L   -1      
29   wait            
00-   1/2D   L   -2      
7   wait            
33   1/3D   W   0      
7   2/1D   W   4      
33   1/3D   W   2      
7   1/1D   W   2      
36   1/3D   W   2      
28   1/1D   L   -1      
20   wait            
34   1/3D   W   1      
end      23 units won         

P.S.
The letters little bit drunk but you have to understand that in LV is 122-125 F. That;s a hell.

warrior

THANKS hermes very simple stratagie im going to try it thanksW.

weddings

-----

Hermes

Bankroll? The more the better. Ca. $500 on $5 minimum table should be sufficient but not sure yet because not enough experiences with it. A $1,000 bankroll would be overwhelming.
Your winning formations are: 1-2-1-2-1-2-1; 2-3-2-3-2-3; and 1-3-1-3-1-3-1-3. As you can see those formations are forming when one dozen or column sleeps. Too choppy tables are not a good idea that's why play LW strategy is so blessing idea. Waiting until one D/C get tired to come.
Hermes

Hermes

I played this one on Tropez RNGs just to find out the boundary for the system. The RNGs always gives very unusual numbers to screw you up. 3 sessions, one with $10/min. second with $25/min. and third one with $50/min. All 3 winners, but played only with LW strategy!
Hermes

Kattila

I like  this idea Hermes, i will do some tests when i have time.
Thanks.

Boo_Ray

This will lose longterm because in both cases (with or without LW) it is too systematical.. LV escart advantage is way better in my opinnion

Hermes

You could be right Boo_Ray but I think that it exploits the weakness of the dozens/columns.
You could play it on D and simultaneously on C to get more action. It is easy to write down on paper.
LV Escart is based on the 3/3 laws. In 36 spins one D/C comes more than average, one D/C comes around average and one D/C comes less than average. Beat the weakest.
Hermes

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