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The closest we can get in beating Roulette

Started by RouletteExplorer, Oct 14, 07:34 AM 2011

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0 Members and 3 Guests are viewing this topic.

bikemotorman

Actually I was meaning Craps, when you play craps on the Darkside, that means you are rooting for a seven to show before the point is made.


Darkside Craps is a very lonely game boys.
Read below by a seasoned Player, not myself.






Last week I explored the possibility of delving into the "dark side" of craps, or betting from the "wrong" side of the game instead of the more popular "right" side. When you bet "wrong," you're known as a "Don't" bettor. You silently root for the seven to be rolled before the point is made. If that happens and you win your bet, by the unwitten rules of protocol you express no emotion and collect your chips with no fanfare. Don't bettors are members of the silent minority of people who play craps.
When you bet from the "right" side, you are hoping the point will be rolled before a seven. You can be as vocal in rooting for the point as your inhibitions will allow. If the shooter "bangs" out the point, loud shouts of joy erupt, there are high-fives all around, and players collect their winnings with gleeful self-satisfaction and a primal sense of victory. They represent the boisterous majority of this most fascinating of all casino games.
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Hermes

The best results are reached when matching a Gauss Bell Curve (physics). Bet the middle 2 not the best or worst double street! The best can go exhausted to sleep and the lazy sleeper on welfare can stay another 30 spins asleep.
Hermes

bikemotorman

Can you explain a bit better, Mr Hermes, you know me, always tinkering.


                                                                         Stuart   
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Hermes

How is speeding bicycle?
Mark for 12 spins double streets and then bet next 12 spins 2 middle occuring DS but only for one win! Than monitor again 12 new spins. That's a Gauss Theory. You will grow a huge beard before you lose.
Cheers Hermes

Robeenhuut

Quote from: Hermes on Oct 31, 12:48 AM 2011
How is speeding bicycle?
Mark for 12 spins double streets and then bet next 12 spins 2 middle occuring DS but only for one win! Than monitor again 12 new spins. That's a Gauss Theory. You will grow a huge beard before you lose.
Cheers Hermes

Hello Hermes

Interesting theory. Do u flat bet it or use a progression?  Please explain further.

Regards
Matt

Kattila

 
Quote:
***.........but only for one win!***


I am sure he use progression (marty or fibo for 2Ds with stop lose).
That theory can be applyed to one Doz or one Col or 4 streets
or two Ds or...any 12 numbers...and learned from Hermes, we can
use positive progressions for the Middle doz.( or two Ds...)

Example bet the Middle doz. and before bet wait one virtual W:
Progression,
+1 at win / at 3LLLs -1

[reveal]

8    1
14  2
1    1
7    1
6    1
11  1
4    1
36  3
25  3
2    1
4    1
25  3    12 spins D1 hot, D2 cold, D3 *M* doz.
35  3  trigger
5    1  l  -1
21  2  l  -2
33  3  w  0
12  1  l  -1
8    1  l  -2
16  2  l  -3
21  2  l  -4
12  1  l  -5
16  2  l  -6
13  2  l  -7
25  3  w  -5 , bet 2 u
9    1  l  -7
27  3  w  -3, bet 3 u
33  3  w  +3, bet 4 u
4    1  l  -1
28  3  w  +7, bet 5 u
5    1  l  +2
26  3  w  +12, bet 6 u
35  3  w  +24           reset  game
12  1 
3    1 
0    0 
1    1 
19  2 
7    1 
8    1
11  1 
34  3
33  3
0    0 
1    1 
25  3    12 spins D1 hot, D2 cold, D3  Mdoz
5    1 
28  3  trigger
18  2  l  +23
18  2  l  +22
7    1  l  +21 
36  3  w  +23  bet 2u
9    1  l  +21
20  2  l  +19
29  3  w  +24  bet 3u
8    1  l  +21
4    1  l  +18
33  3  w  +24  bet 4u
17  2  l  +20
29  3  w  +28  bet 5 u
31  3  w  +38                  reset game
21  2
23  2
3    1
22  2
16  2
3    1
32  3
35  3
13  2
6    1
21  2
3    1    12 spins  D1 Mdoz
26  3
15  2
20  2
8    1  trigger  bet 1u
10  1  w  +40, bet 2u
22  2  l  +38
5    1  w  +42  bet 3u
2    1  w  +48  bet 4u
6    1  w  +56                reset game
14  2
21  2
22  2
19  2
34  3
23  2
3    1
17  2
27  3
24  2
22  2
31  3    D3 -M dozen
0
27  3  trigger
20  2  l  +55
11  1  l  +54
19  2  l  +53
21  2  l  +52
35  3  w  +54  bet 2u
4    1  l  +52
32  3  w  +56  bet 3u
36  3  w  +62  bet 4u
32  3  w  +70  bet 5u
22  2  l  +65
9    1  l  +60
14  2  l  +55  bet 4u
20  2  l  +51
26  3  w  +60  bet 5u
5    1  l  +55
13  2  l  +50
3    1  l  +45  bet 4u
12  1  l  +41
26  3  w  +49  bet 5u
36  3  w  +59  bet 6u
26  3  w  +71  bet 7u
34  3  w  +85  bet 8u
9    1  l  +77
19  2  l  +69
27  3  w  +85



[/reveal]


Another one for M doz.
(after win/reset, not necesary wait new 12 spins)

[reveal]
4    1
34  3
28  3
20  2
11  1
10  1
20  2
16  2
2    1
2    1
24  2
31  3   
7    1
4    1    D2  is M dozen
13  2  trigger
33  3  l    -1
18  2  w  +1  bet 2
6    1  l    -1
19  2  w  +3  bet 3
6    1  l   0
0    0  l  -3
9    1  l  -6  bet 2
8    1  l  -8
25  3  l  -10
10  1  l  -12  bet 1
1    1  l  -13
33  3  l  -14
8    1  l  -15
22  2  w -13  bet 2 
24  2  w -9  bet 3
21  2  w -3  bet 4
13  2  w +5  bet 5
24  2  w +15 bet 6
13  2  w +27  bet 7
11  1  l  +20
33  3  l  +13
4    1  l  +6   bet 6
0    0  l    0
22  2  w  +12  bet 7
13  2  w  +26  bet 8
24  2  w  +42     reset game
29  3
28  3
35  3
16  2   D3 is Md
15  2
12  1
33  3  trigger  bet 1u
23  2  l  +41
21  2  l  +40
7    1  l  +39
26  3  w +41  bet 2u
14  2  l  +39
7    1  l  +37
1    1  l  +35  bet 1u
26  3  w  +37  bet 2u
29  3  w  +41  bet 3u
31  3  w  +47  bet 4u
24  2  l  +43
29  3  w +51   reset  game
23  2   D1 is Md
15  2
1    1  trigger
15  2  l  +50
24  2  l  +49
31  3  l  +48
12  1  w  +50  bet 2
12  1  w  +54  bet 3
20  2  l  +51
34  3  l  +48
15  2  l  +45  bet 2
19  2  l  +43
4    1  w  +47  bet 3
20  2  l  +43
28  3  l  +40
20  2  l  +37  bet 2
31  3  l  +35
13  2  l  +32
7    1  w +36  bet 3
14  2  l  +33
5    1  w +39  bet4
21  2  l  +35
1    1  w  +43  bet 5
10  1  w  +53  bet 6
2    1  w  +65   reset  game
18  2  D2 is Md
30
21  2  trigger
17  2  w  +67  bet 2
19  2  w  +71  bet 3
5    1  l  +68
1    1  l  +65
15  2  w +71  bet 4
32  3  l  +67
3    1  l  +63
11  1  l  +59  bet 3
1    1  l  +56
16  2  w +62  bet 4
14  2  w  +70  bet 5
22  2  w  +80  bet 6
26  3  l  +74
22  2  w  +86  bet 7
16  2  w  +100




[/reveal]



Example for 4 Middle streets:


[reveal]


23  8       
29  10
6    2
16  6
34  12
16  6         
0    -
34  12
3    1
34  12     
22  8       
23  8       12 spins, Middle streets   10,2,6,1
15  5
4    2    trigger ,bet 1 per street   
22  8    l  -4
32  11  l  -8
4    2    w  +4 , bet 2 per street
29  10  w  +20, bet 3   
1    1    w  + 44            reset game       
20  7 
7    3
27  9
14  5         
9    3     
20  7 
22  8 
27  9   M streets  11,5,8,1
16  6 
9    3
31  11     trigger, bet 1 per street
23  8    w  +52  bet 2
16  6    l   +44
27  9    l   +36
36  12  l   +28   bet 1
36  12  l   +24
6    2    l   +20
1    1    w +28  bet 2
1    1    w +44  bet 3
10  4    l   +32
20  7    l   +20
24  8    w +44  bet 4
30  10  l  +28
2    1    w +60  bet 5
2    1    w +100            reset game
18  6   
19  7 
9    3   
2    1   
1    1   
33  11     last 12 spins , M streets 4,6,7,11
33  11     trigger
14  5    l  +96
6    2    l  +92 
15  5    l  +88  still bet 1 per street 
30  10  l  +84
5    2    l  +80
1    1    l  +76
33  11  w  +84 bet 2
15  5    l  +76
34  12  l  +68
35  12  l  +60  bet 1
30  10  l  +56
1    1    l  +52
26  9    l  +48
18  6    w +56  bet 2
20  7    w +72  bet 3
30  10  l  +60
35  12  l  +48
33  11  w +72  bet 4
9    3    l  +56
33  11  w  +88  bet 5
31  11  w  +128                reset  game
13  5
29  10
33  11
23  8
21  7
34  12    last 12 spins  ,M streets  3,5,7,8
0
5    2
16  6
30  10
32  11
6    2
0
29  10
8    3   trigger
15  5  w  +136  bet 2 per street
21  7  w  + 152








[/reveal]

 

Robeenhuut

Quote from: Kattila on Oct 31, 04:29 AM 2011

Quote:
***.........but only for one win!***


I am sure he use progression (marty or fibo for 2Ds with stop-loss).
That theory can be applyed to one Doz or one Col or 4 streets
or two Ds or...any 12 numbers...and learned from Hermes, we can
use positive progressions for the Middle doz.( or two Ds...)

Example bet the Middle doz. and before bet wait one virtual W:
Progression,
+1 at win / at 3LLLs -1

[reveal]

8    1
14  2
1    1
7    1
6    1
11  1
4    1
36  3
25  3
2    1
4    1
25  3    12 spins D1 hot, D2 cold, D3 *M* doz.
35  3  trigger
5    1  l  -1
21  2  l  -2
33  3  w  0
12  1  l  -1
8    1  l  -2
16  2  l  -3
21  2  l  -4
12  1  l  -5
16  2  l  -6
13  2  l  -7
25  3  w  -5 , bet 2 u
9    1  l  -7
27  3  w  -3, bet 3 u
33  3  w  +3, bet 4 u
4    1  l  -1
28  3  w  +7, bet 5 u
5    1  l  +2
26  3  w  +12, bet 6 u
35  3  w  +24           reset  game
12  1 
3    1 
0    0 
1    1 
19  2 
7    1 
8    1
11  1 
34  3
33  3
0    0 
1    1 
25  3    12 spins D1 hot, D2 cold, D3  Mdoz
5    1 
28  3  trigger
18  2  l  +23
18  2  l  +22
7    1  l  +21 
36  3  w  +23  bet 2u
9    1  l  +21
20  2  l  +19
29  3  w  +24  bet 3u
8    1  l  +21
4    1  l  +18
33  3  w  +24  bet 4u
17  2  l  +20
29  3  w  +28  bet 5 u
31  3  w  +38                  reset game
21  2
23  2
3    1
22  2
16  2
3    1
32  3
35  3
13  2
6    1
21  2
3    1    12 spins  D1 Mdoz
26  3
15  2
20  2
8    1  trigger  bet 1u
10  1  w  +40, bet 2u
22  2  l  +38
5    1  w  +42  bet 3u
2    1  w  +48  bet 4u
6    1  w  +56                reset game
14  2
21  2
22  2
19  2
34  3
23  2
3    1
17  2
27  3
24  2
22  2
31  3    D3 -M dozen
0
27  3  trigger
20  2  l  +55
11  1  l  +54
19  2  l  +53
21  2  l  +52
35  3  w  +54  bet 2u
4    1  l  +52
32  3  w  +56  bet 3u
36  3  w  +62  bet 4u
32  3  w  +70  bet 5u
22  2  l  +65
9    1  l  +60
14  2  l  +55  bet 4u
20  2  l  +51
26  3  w  +60  bet 5u
5    1  l  +55
13  2  l  +50
3    1  l  +45  bet 4u
12  1  l  +41
26  3  w  +49  bet 5u
36  3  w  +59  bet 6u
26  3  w  +71  bet 7u
34  3  w  +85  bet 8u
9    1  l  +77
19  2  l  +69
27  3  w  +85



[/reveal]


Another one for M doz.
(after win/reset, not necessary wait new 12 spins)

[reveal]
4    1
34  3
28  3
20  2
11  1
10  1
20  2
16  2
2    1
2    1
24  2
31  3   
7    1
4    1    D2  is M dozen
13  2  trigger
33  3  l    -1
18  2  w  +1  bet 2
6    1  l    -1
19  2  w  +3  bet 3
6    1  l   0
0    0  l  -3
9    1  l  -6  bet 2
8    1  l  -8
25  3  l  -10
10  1  l  -12  bet 1
1    1  l  -13
33  3  l  -14
8    1  l  -15
22  2  w -13  bet 2 
24  2  w -9  bet 3
21  2  w -3  bet 4
13  2  w +5  bet 5
24  2  w +15 bet 6
13  2  w +27  bet 7
11  1  l  +20
33  3  l  +13
4    1  l  +6   bet 6
0    0  l    0
22  2  w  +12  bet 7
13  2  w  +26  bet 8
24  2  w  +42     reset game
29  3
28  3
35  3
16  2   D3 is Md
15  2
12  1
33  3  trigger  bet 1u
23  2  l  +41
21  2  l  +40
7    1  l  +39
26  3  w +41  bet 2u
14  2  l  +39
7    1  l  +37
1    1  l  +35  bet 1u
26  3  w  +37  bet 2u
29  3  w  +41  bet 3u
31  3  w  +47  bet 4u
24  2  l  +43
29  3  w +51   reset  game
23  2   D1 is Md
15  2
1    1  trigger
15  2  l  +50
24  2  l  +49
31  3  l  +48
12  1  w  +50  bet 2
12  1  w  +54  bet 3
20  2  l  +51
34  3  l  +48
15  2  l  +45  bet 2
19  2  l  +43
4    1  w  +47  bet 3
20  2  l  +43
28  3  l  +40
20  2  l  +37  bet 2
31  3  l  +35
13  2  l  +32
7    1  w +36  bet 3
14  2  l  +33
5    1  w +39  bet4
21  2  l  +35
1    1  w  +43  bet 5
10  1  w  +53  bet 6
2    1  w  +65   reset  game
18  2  D2 is Md
30
21  2  trigger
17  2  w  +67  bet 2
19  2  w  +71  bet 3
5    1  l  +68
1    1  l  +65
15  2  w +71  bet 4
32  3  l  +67
3    1  l  +63
11  1  l  +59  bet 3
1    1  l  +56
16  2  w +62  bet 4
14  2  w  +70  bet 5
22  2  w  +80  bet 6
26  3  l  +74
22  2  w  +86  bet 7
16  2  w  +100




[/reveal]



Example for 4 Middle streets:


[reveal]


23  8       
29  10
6    2
16  6
34  12
16  6         
0    -
34  12
3    1
34  12     
22  8       
23  8       12 spins, Middle streets   10,2,6,1
15  5
4    2    trigger ,bet 1 per street   
22  8    l  -4
32  11  l  -8
4    2    w  +4 , bet 2 per street
29  10  w  +20, bet 3   
1    1    w  + 44            reset game       
20  7 
7    3
27  9
14  5         
9    3     
20  7 
22  8 
27  9   M streets  11,5,8,1
16  6 
9    3
31  11     trigger, bet 1 per street
23  8    w  +52  bet 2
16  6    l   +44
27  9    l   +36
36  12  l   +28   bet 1
36  12  l   +24
6    2    l   +20
1    1    w +28  bet 2
1    1    w +44  bet 3
10  4    l   +32
20  7    l   +20
24  8    w +44  bet 4
30  10  l  +28
2    1    w +60  bet 5
2    1    w +100            reset game
18  6   
19  7 
9    3   
2    1   
1    1   
33  11     last 12 spins , M streets 4,6,7,11
33  11     trigger
14  5    l  +96
6    2    l  +92 
15  5    l  +88  still bet 1 per street 
30  10  l  +84
5    2    l  +80
1    1    l  +76
33  11  w  +84 bet 2
15  5    l  +76
34  12  l  +68
35  12  l  +60  bet 1
30  10  l  +56
1    1    l  +52
26  9    l  +48
18  6    w +56  bet 2
20  7    w +72  bet 3
30  10  l  +60
35  12  l  +48
33  11  w +72  bet 4
9    3    l  +56
33  11  w  +88  bet 5
31  11  w  +128                reset  game
13  5
29  10
33  11
23  8
21  7
34  12    last 12 spins  ,M streets  3,5,7,8
0
5    2
16  6
30  10
32  11
6    2
0
29  10
8    3   trigger
15  5  w  +136  bet 2 per street
21  7  w  + 152








[/reveal]



Hello

Yeah. 4 step marty with stop-loss of 30 or 5 step with SL of 62.  The only question is basically the number of steps. I wonder if somebody else is also playing something similar?

Regards
Matt

bikemotorman

Hello Hermes, I know longer use the bicycle with engine, I now have a Motorcycle, here is a picture.


Its a Honda Shadow 750 C2 Spirit, I also sold the bicycle with engine a few months ago.


Attached is a photo, I may get a sidecar in a month or two.




                                                                      Stuart
*Link Removed*

[thumb]*Link Removed*]

irishrob

Hi Kattila,

I like your idea on Dozens. What is your rule for reset?

Thanks
Robert

Robeenhuut

Hello

What about going continuously using  1,1,1,2,2,2,3,3,3 etc  and forward 1 step on L and
go back 2 steps on W?
Stop-loss of course optional. This is for betting on 2 middle DS.

Regards

Matt

monaco

Quote from: Hermes on Oct 31, 12:48 AM 2011
How is speeding bicycle?
Mark for 12 spins double streets and then bet next 12 spins 2 middle occuring DS but only for one win! Than monitor again 12 new spins. That's a Gauss Theory. You will grow a huge beard before you lose.
Cheers Hermes

an old progression from VLS forum for a single DS over 12 spins (you could maybe apply it here to 2, or take the last-hit of the middle 2 DS's) is
1-1-2-2-3-3-4-4-5-6-8-10

49 units in total, a hit on any spin gives you a win of  between 4 & 9 units. Any system giving you regular enough hits could keep you ticking along nicely.

Kattila

Quote from: irishrob on Oct 31, 07:19 AM 2011
Hi Kattila,

I like your idea on Dozens. What is your rule for reset?

Thanks
Robert

Hi Robert,
It s Hermes s  method  not mine, you can reset at new plus ,
for example at +10 or +15 new plus.

cheers

irishrob

Quote from: Kattila on Oct 31, 09:15 AM 2011

Hi Robert,
It s Hermes s  method  not mine, you can reset at new plus ,
for example at +10 or +15 new plus.

cheers

Thanks Kattila

Robeenhuut

Quote from: Hermes on Oct 31, 12:48 AM 2011
How is speeding bicycle?
Mark for 12 spins double streets and then bet next 12 spins 2 middle occuring DS but only for one win! Than monitor again 12 new spins. That's a Gauss Theory. You will grow a huge beard before you lose.
Cheers Hermes

Could you just explain please your bet selection?

Regards
Matt

eureka

This system is a looser...

Here is the RX code of the original system :

[reveal]
system "untitled"
{

}
method "main"
begin
    While Starting a New Session
    begin

    copy list [street(1-3),street(4-6),street(7-9),street(10-12),street(13-15),street(16-18),street(19-21),street(22-24),street(25-27),street(28-30),street(31-33),street(34-36)] record "all" layout
    put 0 record "count2" data
    put 1 record "prog1" data
    put 1 record "prog2" data
    put 1 record "prog3" data
    put 1 record "prog4" data
    put 1 record "prog5" data
    put 1 record "prog6" data
    put 1 record "prog7" data
    put 1 record "prog8" data
    put 1 record "prog9" data
    put 1 record "prog10" data
    put 1 record "prog11" data
    put 1 record "prog12" data
    copy street(1-3) record "1" layout
    copy street(4-6) record "2" layout
    copy street(7-9) record "3" layout
    copy street(10-12) record "4" layout
    copy street(13-15) record "5" layout
    copy street(16-18) record "6" layout
    copy street(19-21) record "7" layout
    copy street(22-24) record "8" layout
    copy street(25-27) record "9" layout
    copy street(28-30) record "10" layout
    copy street(31-33) record "11" layout
    copy street(34-36) record "12" layout
   
    end

    While on Each Spin
    begin
     track last street for 12 spin record "street" layout
      track last street for 1 spin record "last" layout
    add 1 record "count" data
    clear record "unhit" layout
   
    set max record "bet" layout index
    put 0 record "math2" data


    if any street bet won each begin
    clear record "bet2" layout
    put 1 record "bet" layout index
    put 1 record "bet2" layout index

    loop until record "bet" layout index > record "bet" layout count begin
    if record "bet" layout = record "1" layout and record "prog1" data not = 0 begin
    copy record "bet" layout record "bet2" layout
     end
   
    if record "bet" layout  = record "2" layout and record "prog2" data not = 0 begin
    copy record "bet" layout record "bet2" layout
     end
   
    if record "bet" layout  = record "3" layout and record "prog3" data not = 0 begin
    copy record "bet" layout record "bet2" layout
    end
   
    if record "bet" layout  = record "4" layout and record "prog4" data not = 0 begin
    copy record "bet" layout record "bet2" layout
   end
   
    if record "bet" layout = record "5" layout and record "prog5" data not = 0 begin
    copy record "bet" layout record "bet2" layout
     end
   
    if record "bet" layout  = record "6" layout and record "prog6" data not = 0 begin
    copy record "bet" layout record "bet2" layout
     end
   
    if record "bet" layout  = record "7" layout and record "prog7" data not = 0 begin
    copy record "bet" layout record "bet2" layout
     end
   
    if record "bet" layout = record "8" layout and record "prog8" data not = 0 begin
    copy record "bet" layout record "bet2" layout
     end
   
    if record "bet" layout  = record "9" layout and record "prog9" data not = 0 begin
    copy record "bet" layout record "bet2" layout
  end
   
    if record "bet" layout  = record "10" layout and record "prog10" data not = 0 begin
    copy record "bet" layout record "bet2" layout
   end
   
    if record "bet" layout  = record "11" layout and record "prog11" data not = 0 begin
    copy record "bet" layout record "bet2" layout
   end
   
    if record "bet" layout  = record "12" layout and record "prog12" data not = 0 begin
    copy record "bet" layout record "bet2" layout
     end
      add 1 record "bet2" layout index
    add 1 record "bet" layout index


    end
    //duplicate record "bet2" record "bet"

       if record "1" layout found record "last" layout begin duplicate record "prog1"   record "prog20"    end
    if record "2" layout found record "last" layout begin duplicate record "prog2"   record "prog20"   end
   if record "3" layout found record "last" layout begin duplicate record "prog3"   record "prog20"    end
   if record "4" layout found record "last" layout begin duplicate record "prog4"   record "prog20"        end
   if record "5" layout found record "last" layout begin duplicate record "prog5"   record "prog20"            end
   if record "6" layout found record "last" layout begin duplicate record "prog6"   record "prog20"                end
   if record "7" layout found record "last" layout begin duplicate record "prog7"   record "prog20"                    end
   if record "8" layout found record "last" layout begin duplicate record "prog8"   record "prog20"                        end
   if record "9" layout found record "last" layout begin duplicate record "prog9"   record "prog20"                            end
   if record "10" layout found record "last" layout begin duplicate record "prog10"   record "prog20"                               end
   if record "11" layout found record "last" layout begin duplicate record "prog11"   record "prog20"                                   end
  if record "12" layout found record "last" layout begin  duplicate record "prog12"   record "prog20"                                       end

      // set max record "bet" layout index
       //add -1 record "bet" layout index

    //duplicate record "prog20" record "prog2"
    multiply 11 record "prog20" data
    add 100% record "prog20" data record "math" data
      if record "math" data >=0 begin
    // put 0 record "count2" data
    put 1 record "prog1" data
    put 1 record "prog2" data
    put 1 record "prog3" data
    put 1 record "prog4" data
    put 1 record "prog5" data
    put 1 record "prog6" data
    put 1 record "prog7" data
    put 1 record "prog8" data
    put 1 record "prog9" data
    put 1 record "prog10" data
    put 1 record "prog11" data
    put 1 record "prog12" data
    clear record "math" data
    //clear record "bet2" layout
    end
    end
   
         if street(1-3) won each begin add -1 record "prog1" data end
    if street(4-6) won each begin add -1 record "prog2" data end
    if street(7-9) won each begin add -1 record "prog3" data end
    if street(10-12) won each begin add -1 record "prog4" data end
    if street(13-15) won each begin add -1 record "prog5" data end
    if street(16-18) won each begin add -1 record "prog6" data end
    if street(19-21) won each begin add -1 record "prog7" data end
    if street(22-24) won each begin add -1 record "prog8" data end
    if street(25-27) won each begin add -1 record "prog9" data end
    if street(28-30) won each begin add -1 record "prog10" data end
    if street(31-33) won each begin add -1 record "prog11" data end
    if street(34-36) won each begin add -1 record "prog12" data end

if any street bet lost each begin
      set max record "bet" layout index
      //duplicate record "bet2"  record "bet"
       //add -1 record "bet" layout index
    if record "1" layout found record "bet2" layout begin subtract 100% record "prog1" data record "math2" data  end
    if record "2" layout found record "bet2" layout begin subtract 100% record "prog2" data record "math2" data end
   if record "3" layout found record "bet2" layout begin subtract 100% record "prog3" data record "math2" data  end
   if record "4" layout found record "bet2" layout begin subtract 100% record "prog4" data record "math2" data      end
   if record "5" layout found record "bet2" layout begin subtract 100% record "prog5" data record "math2" data          end
   if record "6" layout found record "bet2" layout begin subtract 100% record "prog6" data record "math2" data              end
   if record "7" layout found record "bet2" layout begin subtract 100% record "prog7" data record "math2" data                  end
   if record "8" layout found record "bet2" layout begin subtract 100% record "prog8" data record "math2" data                      end
   if record "9" layout found record "bet2" layout begin subtract 100% record "prog9" data record "math2" data                          end
   if record "10" layout found record "bet2" layout begin subtract 100% record "prog10" data record "math2" data                             end
   if record "11" layout found record "bet2" layout begin subtract 100% record "prog11" data record "math2" data                                 end
  if record "12" layout found record "bet" layout begin  subtract 100% record "prog12" data record "math2" data                                     end
    //multiply 100% record "prog" data record "math2" data
    add 100% record "math2" data record "math" data
      { if record "math" data <= -100  begin  put 1 record "prog1" data
    put 1 record "prog2" data
    put 1 record "prog3" data
    put 1 record "prog4" data
    put 1 record "prog5" data
    put 1 record "prog6" data
    put 1 record "prog7" data
    put 1 record "prog8" data
    put 1 record "prog9" data
    put 1 record "prog10" data
    put 1 record "prog11" data
    put 1 record "prog12" data
    clear record "math" data end}

       end



     

   
    put 1 record "all" layout index
    put 1 record "street" layout index
   
    loop until record "all" layout index > record "all" layout count
    begin
    if record "all" layout not found record "street" layout begin copy record "all" layout record "unhit" layout add 1 record "unhit" layout index end
    add 1 record "street" layout index
    add 1 record "all" layout index
    end
   
    //if record "unhit" layout count > record "bet" layout count begin add 1 record "prog" data end
    if record "count" data = 12 begin
    if record "1" layout found record "bet2" layout begin add 1 record "prog1" data end
    if record "2" layout found record "bet2" layout begin add 1 record "prog2" data  end
    if record "3" layout found record "bet2" layout begin  add 1 record "prog3" data  end
    if record "4" layout found record "bet2" layout begin add 1 record "prog4" data  end
    if record "5" layout found record "bet2" layout begin  add 1 record "prog5" data  end
    if record "6" layout found record "bet2" layout begin  add 1 record "prog6" data end
    if record "7" layout found record "bet2" layout begin  add 1 record "prog7" data  end
    if record "8" layout found record "bet2" layout begin  add 1 record "prog8" data end
    if record "9" layout found record "bet2" layout begin  add 1 record "prog9" data end
    if record "10" layout found record "bet2" layout begin add 1 record "prog10" data  end
    if record "11" layout found record "bet2" layout begin  add 1 record "prog11" data  end
    if record "12" layout found record "bet2" layout begin  add 1 record "prog12" data end
     duplicate record "unhit"  record "bet"
    duplicate record "unhit"  record "bet2"
    put 0 record "count2" data
    put 0 record "count" data end
   // if record "count" data =1 begin duplicate record "unhit" record "unhit1" end
   // if record "count" data =2 begin duplicate record "unhit" record "unhit2" clear record "count" data end
   // if record "unhit2" layout count > record "unhit1" layout count begin add 1 record "prog" data end

    //put 100% record "prog" data record "bet" layout list
    if record "count2" data <= 12 begin

    if record "1" layout found record "bet2" layout begin put 100% record "prog1" data street(1-3)  end
    if record "2" layout found record "bet2" layout begin put 100% record "prog2" data street(4-6) end
    if record "3" layout found record "bet2" layout begin put 100% record "prog3" data street(7-9) end
    if record "4" layout found record "bet2" layout begin put 100% record "prog4" data street(10-12)   end
    if record "5" layout found record "bet2" layout begin put 100% record "prog5" data street(13-15)  end
    if record "6" layout found record "bet2" layout begin put 100% record "prog6" data street(16-18)  end
    if record "7" layout found record "bet2" layout begin put 100% record "prog7" data street(19-21) end
    if record "8" layout found record "bet2" layout begin put 100% record "prog8" data street(22-24) end
    if record "9" layout found record "bet2" layout begin put 100% record "prog9" data street(25-27)  end
    if record "10" layout found record "bet2" layout begin put 100% record "prog10" data street(28-30) end
    if record "11" layout found record "bet2" layout begin put 100% record "prog11" data street(31-33)  end
    if record "12" layout found record "bet2" layout begin put 100% record "prog12" data street(34-36) end

    add 1 record "count2" data
    end
    end

end [/reveal]

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