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6X6 DOUBLE STREET SYSTEM

Started by warrior, Aug 15, 12:58 PM 2010

Previous topic - Next topic

0 Members and 2 Guests are viewing this topic.

Hermes

Here you are Johnlegend. Enjoy tweaking.
GLC now it is one of my lower end systems. But you guys can make it still shinny. The progression is the culprit.
I have a few killers but 4x4 Drive, Bermuda and Time interruption are also awesome systems.
Hermes

amk

Hello JohnLegend,

I felt Hermes could best explain it in his own words. Below you can read about the method.

I would like to add that I came across a DS method which if played HIT AND RUN could perform great as well. I played it for two hours straight and then lost, this is before understanding HIT AND RUN...   It is similar to 6x6 in concept...  I hope you don't mind Hermes...

1) Wait until three different double streets appear in a row
2) Bet 1 unit on all 3 DS that appeared
3) If you win with next spin game ends, win is 3 units
4) If a fourth DS appears place 3 units on all 4 DS, win is 3 units
5) If fifth DS appears place 23 units on all 5 DS plus 5 units on the zero, win is 3 units, if zero hits win is 45 units.

Total units to play 135, win per game 3 units...
In short we are playing against 6 DS appearing consecutively without a repeat, there is a 99.83% chance of winning...



                                                     HERMES 6X6 Method

Warrior is busy with packing for holiday to Hawaii. What he want to show is that you play always the same formation no matter what DS comes.
1
12
123
1234
12345 it must come 6 different DS to lose but even than you can hit some. With progression which could be costly if played 5 spins in row.
Example:
5 1
3 12
2 123 you got it!
6 1
1 12 hit
4 1
Even when 6 different streets came you got a hit. But 1-2-3-4-5-6 would kill you:
1
2 1
3 12
4 123
5 1234
6 12345
The original progression:
1x$5 (+$25)
2x$10 (+$35)
3x25 (+$50)
4x80 (+$60)
5x500 (+$80) or economical:

1x$5 (+$25)
2x$5 (+$15)
3x$10 (+$15)
4x$30 (+$15)
5x$100 (-$65)
5x$100 (+$35) you have to win twice to get in plus! Zero always a problem.
If you cover it win nothing on 5th spin.
Still not complete "immortal" version but near to it.
Hermes

Johnlegend

Quote from: amk on Jun 18, 01:34 PM 2011
Hello JohnLegend,

I felt Hermes could best explain it in his own words. Below you can read about the method.

I would like to add that I came across a DS method which if played HIT AND RUN could perform great as well. I played it for two hours straight and then lost, this is before understanding HIT AND RUN...   It is similar to 6x6 in concept...  I hope you don't mind Hermes...

1) Wait until three different double streets appear in a row
2) Bet 1 unit on all 3 DS that appeared
3) If you win with next spin game ends, win is 3 units
4) If a fourth DS appears place 3 units on all 4 DS, win is 3 units
5) If fifth DS appears place 23 units on all 5 DS plus 5 units on the zero, win is 3 units, if zero hits win is 45 units.

Total units to play 135, win per game 3 units...
In short we are playing against 6 DS appearing consecutively without a repeat, there is a 99.83% chance of winning...



                                                     HERMES 6X6 Method

Warrior is busy with packing for holiday to Hawaii. What he want to show is that you play always the same formation no matter what DS comes.
1
12
123
1234
12345 it must come 6 different DS to lose but even than you can hit some. With progression which could be costly if played 5 spins in row.
Example:
5 1
3 12
2 123 you got it!
6 1
1 12 hit
4 1
Even when 6 different streets came you got a hit. But 1-2-3-4-5-6 would kill you:
1
2 1
3 12
4 123
5 1234
6 12345
The original progression:
1x$5 (+$25)
2x$10 (+$35)
3x25 (+$50)
4x80 (+$60)
5x500 (+$80) or economical:

1x$5 (+$25)
2x$5 (+$15)
3x$10 (+$15)
4x$30 (+$15)
5x$100 (-$65)
5x$100 (+$35) you have to win twice to get in plus! Zero always a problem.
If you cover it win nothing on 5th spin.
Still not complete "immortal" version but near to it.
Hermes
I dont believe this. But you can ask Scooby Doo. This is VERY CLOSE to my PHASE 3 method which is a double street killer. I think I had better post it up soon. The mistake I can see IMMEDIATELY is you are trying to cover too many lines. No need. Do you want me to present PHASE 3 tommorow Hermes, AMK???????

amk


Johnlegend

Quote from: amk on Jun 18, 02:02 PM 2011
YES PLEASE!!!........  :)
Okay PHASE 3 makes its debut on here tomorrow. Then you know I have truly given my all to this forum. Its the last method I have to contribute. We really have some powerful methods on here now guys. these are my top SIX that I will always use.

PATTERN 4
CODE 4
DIVIDE AND CONQUER
PATTERN BREAKER
MATRIX VERTICAL 5 E/C
PHASE 3


Now AMK has told me of a new method he believes can deliver winning streaks of three figures with only 35 units on the line. If its as good as it sounds. I will have my magnificent 7 to take on the casinos with. Bring it on AMK explain it to me please or direct me to the source.

Hermes

amk and JL I am always ready for any successful tweak! We are here team not competition.
I am curious already!
Thanks Hermes

monaco

Quote from: Fripper on Aug 21, 06:24 AM 2010
I tested this for 312 spins and I stopped at +109 units.
I played with this progression:
1
11
111
3333

Total of 18 units.
I lost it 3 times. But still up 109 units.
Thanks for this Hermes and as you said, we need a repeater in 5 spins. After my research, I found that it does come an repeat very often.
With this progression I played, results:
+5 unit
+3 unit
0 unit
0 unit

So you win if you get a repeater in the first 2 spins.

hi Fripper, you had great results for this, did it eventually lose or was it just too much of a grind? I've tried it a bit & it is slow, but still, i like the progression a lot..

Fripper

Quote from: monaco on Sep 21, 06:35 AM 2011

hi Fripper, you had great results for this, did it eventually lose or was it just too much of a grind? I've tried it a bit & it is slow, but still, i like the progression a lot..


Well, great and great, it was just some hundred spins. But it went well at that time, I guess I stopped testing when it lost more than it won.


Try it out mate.


Cheers
All i'm doing is living my life.

Hermes

It was winning for me for 9 months. But I must have a big fortune at that time. When you play it as hit and run you could be lucky for long period.
Wait and play after chops, probably will come streaks as a balance?
The other way is to play favorites first before sleepers. Always start with the biggest favorite and then downsize for smaller one and on the end sleepers.
Hermes

amk

Hello pratikpop and Hermes,

How about playing until you see 6 unique double streets hit and then play big............

amk

Quote from: pratikpop on Sep 21, 12:05 PM 2011
i stopped playing this system..as more than often i saw back to back unique 6 double street hit..and it was losing more than winning as fripper said

Sorry pratikpop I might have missed something...........

You mean you have seen 6 unique double streets land and then again, back to back?.................

monaco

Thanks Fripper, Pratikpop

well 9 months is a pretty good stretch Hermes! worth looking at at least no?

Quote from: Hermes on Sep 22, 11:32 AM 2011
The other way is to play favorites first before sleepers. Always start with the biggest favorite and then downsize for smaller one and on the end sleepers.
Hermes



Just an idea (which i've only tested for a couple hundred spins), but maybe rather than by betting for a straight repeat, you could go for the hottest DS (or DS's) from the last 2 cycles (12 spins), to continue being hot for the next cycle (6 spins). Always betting 1 unit on the current hottest DS (or DS's).

You could maybe play it continuous simply by crossing off the 1st spin in the first group of 12 tracked spins as you go on, so you would always be betting on the hottest DS from the last 12 spins. Then again maybe it's better keeping it self-contained within a 3 cycle period.

Did that make sense??

I'll test some more anyway & see if it's worth reporting back.

Cheers

Hermes

monaco, it makes a sense! I did that too but you have to play at least 3-4 street (12) favorites at the same time. One is difficult to hit.
amk, that is possible strategy but we would have to wait a fortune because sometimes it goes well for over 500 spins before it tanks. I saw twice repeated 6 unique streets but it happens once in the blue moon. It is worth to risk it.
Hermes

bleep24

This topic has been un-touched for 6 years but unjustifiably so.   It is a very solid method and deserves to (possibly) have some up to date TLC.  I hope that by resurrecting it newer members will be introduced to it and (possibly) add their own two-penneth.       I remember playing it with good success. (Why did I stop then?   HTFDIR)

I think that I played for repeats (Betting last to show) and adding previous spun D/S etc. as you go.  Progression:  1   11   111  2222 33333
Yes I know you will not always be in front but many wins can come on 1st or 2nd spin to keep you on track if you are averse to big progs. but play whichever one you like 

Only brought this back to stimulate debate!!!!!!

Brian




bleep24

Think that I will talk to myself.      Brian, why don`t you look at last D/S spun and bet next 4 D/S`s up from that: for example:   10 (D/S 2) now bet D/S`s 3 4 5 and 6. Good thinking Batman.  If lose use following 4 D/S`s up from the one that just showed.  And again if lost.  STOP after 3 x.   Sounds good Brian.  Have you tested it?   Ah, knew there was a fly in the ointment.   Maybe if you can come up with a great progression Brian that will help.       Perhaps tomorrow.  You have done enough thinking for today.  Let some others work on the progression.  Go and have a beer (or few)

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