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HYBRID DC4

Started by warrior, Apr 18, 09:35 AM 2012

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0 Members and 25 Guests are viewing this topic.

warrior

Quote from: justanothergambler on Jun 16, 10:49 AM 2012
did you try to swap dzs and columns and play for a match?
for instance 3 goes under 1 and 1 goes under 2 and 2 goes under 3 etc..?
1b2c     
3...
Yes i have tried this but for for very little data,i put it in a 20 spin frame, but very different from the hybrid but same concept,the longest in i hink i did only a 1000 spin the lonest without a hit was 9 for a 2 to 1 payout.

warrior

Quote from: GLC on Jun 15, 09:28 PM 2012

Tom,  The thing we don't know yet is does all three columns working together use random better than 1 column alone.  So playing all three columns with a separate bankroll and their own progression may expose our banks at a higher rate.  I don't know yet.
If we wanted, we could just pick one of the columns and play only it.  Let's say we pick the 2 column.  If we have 2a1b we spins until we get another 2 followed by an "a" the safe way and then we bet against the 1 and if we lose the "b" next.  If we lose both, we spin until we get another 2 and then we bet against the a and then the 1 and then the b.
I don't know.  This could be ruining the system which evidently works just fine as presented.
GLC
There is more matches playing this way GLC,2 to 1 payout after testing i dont think i would play this with double dozens.

Tomla021

did another 300 spins, pretty much the same I always hit by the 4th time
"No Whining, just Winning"

GLC

I'm sorry to have to post this here.  It was intended for Tom via e-mail but I couldn't copy all the special editing so I have to post it here.


This is based on the Hollandish bet progression.  I posted an explanation of the system for even chances here:

link:://rouletteforum.cc/money-management/3/clean-up-before-move-up/4727/msg47931#msg47931



For double dozens, it’s a little more complicated.  I’m going to add a safety factor to move this as close to a flat bet as you want.

The idea of the progression is that we recover lost bets from the lower level by betting a higher level.

We begin our line with a 1.  Our 1st bet is 1-1.  Every time we lose we write down 1 1.  These are lost bets that must be recovered.  We stay at the 1 level until we have either recovered all the lost 1’s or we have lost 1-1 three times (This is the safety factor.  We can make this number three be any number we want.  The larger this number is the closer to a flat bet our progression is).  Any time all our numbers are crossed off, we will have won 1 unit.  That’s the 1 we started our line with.



Here’s an example: 

We start our line with a 1.  We win our 1st bet.  We are +1.  We win again, +1.  We win again, +1.  Boy this is easy.  We lose. Oops.  Now we start our recovery line.  Since we lost betting 1-1, we write 1 1 after our initial 1 and our line looks like this:

1 1 1 

That’s 1 loss at the 1-1 level.  We must have 3 losses at the 1-1 level before we can move to the 2-2 level.  Let’s say we lose our next bet also.  Our line now looks like this:

1 1 1 1 1

Only 2 losses so we have to stay at the 1-1 level.  Let’s say our next bet is a win.  Our line now looks like this:

1 1 1 1 1

Our next bet is a loss.  Our line looks like this:

1 1 1 1 1 1 1

Now we have lost 3 times at the 1-1 level which means we must move to the 2-2 level.

An important point is that the 1-1 level is the only level that we move up on when we reach 3 losses.  All the other levels we cannot move up to the next level until we have cleared all the numbers from the lower level and we must have lost 3 times at that level.

Our next bet is a win at the 2-2 level that means we have won 2 units so we can cross off 2 of the 1’s from the 1 level and our line will look like this:

1 1 1 1 1 1 1

Our next bet is a win also and our line looks like this:

1 1 1 1 1 1 1

Our next bet is a loss and our line looks like this:

1 1 1 1 1 1 1 2 2

Our next bet is a loss and our line looks like this:

1 1 1 1 1 1 1 2 2 2 2

Our next bet is a win and our line looks like this:

1 1 1 1 1 1 1 2 2 2 2

Now we have cleared off all the 1’s but we’ve only lost 2 times at the 2 level so we can’t move up to the 3 level yet.  Our next bet is a win so our line looks like this:

1 1 1 1 1 1 1 2 2 2 2

Our next bet is a win also:

1 1 1 1 1 1 1 2 2 2 2

Our next bet is a loss:

1 1 1 1 1 1 1 2 2 2 2 2 2

Now we have lost 3 times at the 2-2 level and can now move to the 3-3 level.  Let’s say we win at the 3-3 level:

1 1 1 1 1 1 1 2 2 2 1

The 1 on the right end is because we won 3 units but had two 2’s so we had 1 units left over after crossing off.  At this point we can adjust our line and drop back to the 1-1 level.  Our adjusted line will look like this:

1

Let’s say we win our next bet at 1-1.  We will be up unit.  Our 1st 1 that we started with. 



That’s how it’s played.  Of course sometimes we’ll be betting at much higher levels.  Like I said, this is a very good bet progression method.  By waiting for 4, 5, or more losses before you can move up to the next level, you add an additional level of safety against reaching really large bet sizes.

The Achilles heel is if you have a prolonged session of high losses vs wins.  Because our progression is rising slowly, it takes a much longer time to recover and this also can give us more time to go deeper into the hole.

This method weathers shot sequences of very high losses quite well whereas a steep progression would get us into trouble.  On the other hand the steep progression would recover more often in a session with moderate loss to win ratio.  There’s always a trade-off.

If we play a straight +1 as we go up the levels, once we reach the higher levels it can take forever to come out ahead so we can have our progression increase from level to level by skipping some levels.

I suggest a progression line of 1-2-3-4-5-7-9-11-13-15-20-25-30-35-40-50-65-80-100

I doubt that anyone would actually hang in there until they were betting at the 100-100 level, but just in case.

Hope this is clear enough.  If not just ask.

Feel free to make all the criticisms/suggestions you want.



George
In my case it doesn't matter.  I'm both!

marivo

Quote from: GLC on Jun 17, 09:31 PM 2012
I'm sorry to have to post this here.  It was intended for Tom via e-mail but I couldn't copy all the special editing so I have to post it here.
Its great you post it here! Thank you!
Quote from: GLC on Jun 17, 09:31 PM 2012
Our next bet is a loss:
1 1 1 1 1 1 1 2 2 2 2 2 2
Now we have lost 3 times at the 2-2 level and can now move to the 3-3 level.  Let’s say we win at the 3-3 level:
1 1 1 1 1 1 1 2 2 2 1

Its the mistake, right? Should be 1 1 1 1 1 1 1 2 2 2 2 2 1?

GLC

You are right M. 
My mistake
Also I think waiting for 5 losses is better.
In my case it doesn't matter.  I'm both!

GLC

Quote from: GLC on Jun 18, 08:07 AM 2012
You are right M. 
My mistake
Also I think waiting for 5 losses is better.

Another comment about the progression I gave.  You don't have to increase the level sizes as rapidly as I did.  You can stay with +1 for each level or at most +2.  That keeps the drawdowns a little less volatile. 

But remember, the fewer units you recover on each win, the longer it takes to fully recover.  And the longer it takes to fully recover the more you expose yourself to enemy fire.  That's the difference between using hand guns and artillery.  The reality is that whatever weapons you use against the enemy is all they can use against you. 

And since we're outnumbered (by a couple of percentage points, 5+ for us poor US of Aer's) we're counting on a little luck in the long run.
In my case it doesn't matter.  I'm both!

GLC

One final comment, or at least an additional comment.

You can start out using 3 losses before you can move to the next level after clearing off the previous level.

To slow the increase in unit size you can adjust how many losses before you can move up.

Start with 3 losses on the 1, 2 & 3 levels.  Then add an additional loss for each level.

So when betting at the 4 unit level clearing the 3 unit losses, instead of increasing to the 5 unit level after 3 losses, you increase after 4 loses.

That means that you must have the same number of losses as the number of units you are betting before you can increase.

Important!  You can't increase to the next unit level until you have cleared all the losses at the previous level no matter how many losses you have.

Example:

Let's say we have the following line:

1 1 1 1 1 1 1  This is where you can increase to betting 2 units.  We have lost 3 times at 1-1.  Later on our line looks like this:

1 1 1 1 1 1 1 2 2 2 2  even though we have cleared all the 1s we lost, we can't go to the 3 unit level to clear the 2's because we haven't lost 3 times at the 2-2 level.  We have only lost twice.  Let's say we have to following WWL, our line looks like this:

1 1 1 1 1 1 1 2 2 2 2 2 2   Now we can move to the 3 unit level to recover the rest of the lost 2 unit bets.

If we had a line like this 1 1 1 1 1 1 1 2 2 2 2  we would stay at the 2-2 level until we either won 4 more times which would recover the 4 remaining 2's or lose 1 more time which means our 2 criteria are met to go to the 3-3 level. 1)  We have cleared all the numbers at the previous level and 2) we will have lost 3* times at the 2-2 level.  *3 losses at the 1-1, 2-2 and 3-3 levels.  4 losses at the 4-4 level.  5  losses at the 5-5 level.  etc...

What increasing the number of losses needed before being released to move to the next higher level does is keeps our bets from escalating too rapidly.
In my case it doesn't matter.  I'm both!

soggett

Hi warrior

First of all I want to thank you for sharing your system with us, I hope It will make money to all using it.
I have a few questions If I may ask;

You said you never lost with this with the 1,3,9,27 playing the safe way, right? How many times did you have to bet 27?
I ask because I did some testing and barely even found the 9-9 bet  :)
I'm wondering just how rare is the 27-27 then?
I did test it on the dozens and columns at the same time and the results seem to be the same so can't we also use the columns to get more wins?

And one thing that's been on my mind
Why do we start with 1A.., 2B.., 3C..?
Shouldn't we start just with 1..., 2..., 3... and let the wheel fill up the rest? Or would it make no difference at all?
And how do you treat the zero?
ok when you bet and it comes you treat it like a loss but i meant if you have for example:
1A3C    2B3A    3B2C
and a zero hits
do you discard the zero and the 3 numbers after it or only the zero? (hope you got what I meant here)


Thanks in advance

Regards
S
To beat the game you first have to realise you can't beat the game - then comes the hard part

Drazen

Dear friend sogget.


Whatever you do, don't even think for martingale for the name of all gods! Are you crazy?


If that very rarely goes to third step then you should be in profit with any much milder progression.


Nothing works good enough to excuse use of martingale.


And seems to me that you forgot about zero, did you?


Cheers

warrior

Quote from: drazen_cro on Jun 19, 05:39 AM 2012
Dear friend sogget.


Whatever you do, don't even think for martingale for the name of all gods! Are you crazy?


If that very rarely goes to third step then you should be in profit with any much milder progression.


Nothing works good enough to excuse use of martingale.


And seems to me that you forgot about zero, did you?


Cheers
We all no that the martingale is dangerous,flat bet does not work and a mild progression is chinese torture just waiting for a slow death ,win 2 max 3 units and shut it down.

warrior

Quote from: soggett on Jun 19, 05:19 AM 2012
Hi warrior

First of all I want to thank you for sharing your system with us, I hope It will make money to all using it.
I have a few questions If I may ask;

You said you never lost with this with the 1,3,9,27 playing the safe way, right? How many times did you have to bet 27?
I ask because I did some testing and barely even found the 9-9 bet  :)
I'm wondering just how rare is the 27-27 then?
I did test it on the dozens and columns at the same time and the results seem to be the same so can't we also use the columns to get more wins?

And one thing that's been on my mind
Why do we start with 1A.., 2B.., 3C..?
Shouldn't we start just with 1..., 2..., 3... and let the wheel fill up the rest? Or would it make no difference at all?
And how do you treat the zero?
ok when you bet and it comes you treat it like a loss but i meant if you have for example:
1A3C    2B3A    3B2C
and a zero hits
do you discard the zero and the 3 numbers after it or only the zero? (hope you got what I meant here)


Thanks in advance

Regards
S
[/quote  The losses are rare but they do happen ,i have been playing this for the last year and never lost as of yet,i make my 2 to 3 units and shut it down then i move into my next system,the safe way is 11 33 99 then back to 11 or 44 and slowly try to recover personly the system is good but i would not risk 27 27 ,the zero is a loss, and no reason to start 1a 2b 3c its random,im not a coder so alot of these systems takes me forever to test but this one was fun.

Tomla021

did more testing,, it still is very good
"No Whining, just Winning"

GLC

Warrior,
After our conversations on the line bet system posted in the testing section about using different bet locations to recover after a loss, I realized that that system is just another way to do the Divide and Conquer bet.  Instead of left to right we just keep a straight line of spins and look back to see what to bet.  No wonder it's doing well.
I was trying it by playing the Street, Line and Dozen all at the same time.  Just to see if recovery was a little easier and my 1st test did very well.  I think I will post it just for the fun of it.
GLC
In my case it doesn't matter.  I'm both!

Johnlegend

RESULTS UPDATE FOR HYBRID DC4 FOR 22/06/2012

TOTAL GAMES PLAYED 300

TOTAL GAMES WON 297

TOTAL GAMES LOST 3

STRIKERATE 99/1

BALANCE 270 UNITS PLUS

STEP 1 WINS 143

STEP 2 WINS 108

STEP 3 WINS 46----LOSSES 3

Still very impressed with this gem. I have to remind myself I am only risking 26 units not 80 like I am with CODE 4. Because the strikerate is just as good so far. No double losses yet either which is something I'm always looking for in a method.

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