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My favorite bet method

Started by GLC, Jul 03, 04:15 PM 2012

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0 Members and 2 Guests are viewing this topic.

GLC

 As many of you know I am a fan of the betting method called Full Trioplay. 
Is it guaranteed to win?  No!  Does it win on a regular basis?  In my testings, "Yes!"
Does it win more than it loses?  In my testings, "Yes!"
Is it a method that I think should be looked at more extensively?  "Yes!" 
Does it take time and effort to master?  "Yes!" 
Will many of you take the time to learn it in depth?  "No!" 
Will I share with you my perspective on the betting method?  "Yes!" 
Shall I stop with these inane questions and get on with it?  “Yes!”

Full Trioplay can be downloaded from our download section.  If you haven't read about this betting system yet, it's a good way to learn how to play it.

Full Trioplay has been expanded by someone who liked its effectiveness but felt that it stopped short of a complete betting system.  He called the expanded version  Tera TNT.  It was just Full TrioPlay expanded to include Advanced Play 3 and 4. 

Tera TNT was tested against a couple of other systems in the VLS forum and it proved to be the most stable of the three.  It had steady wins until the 13th session when it did reach the stop loss.  It was the only one of the three to finish with a positive balance.  You can peruse the topic at this address:  link:://vlsroulette.com/index.php?topic=5868.msg35565#msg35565

The only thing about Tera TNT that I don't like is that it increases the 'Count' by increments depending on how many losses you have.  This may give us a few more winning sessions, but we also need a larger bankroll because we don't reach a reset point until our bets have risen quite a bit.  With a large enough bank, this isn't really a problem but it does complicate the system considerably.

I have tweaked Trioplay in a way that I think is more effective without it becoming too cumbersome to play. 

One of the best features of Trioplay is that it’s built on a positive, or Oscar’s Grind type progression.  It was originally designed to be played on the 'even chance' bets for which it works very well, but I have also adapted it to the single dozen bet, the double dozen bet, the line bet and the street bet.  For those of you who are looking for a safe, solid bet method for systems playing on those locations, you should at least do a test to see how this compares to your current bet method. 

I suggest that you play the same spins with your current method and replay them using this method and compare performance.  Don't only look at the number of units won, but also at the bet size and drawdowns which are important factors in deciding how large of a bank we will need to guard against ‘gloom and doom’.

In trioplay we have only three things that we need to keep track of.  Our bet amount, the count and our running total.  The bet amount starts at 1 and increases after a win or after more than 1 win.  It can also increase by more than one unit.

Everything is decided based on the count.  The count is basically the number of losses but in adverse runs it can be increased by more than 1 after a loss.  The running total is the running total.

I will post the main components of Full TrioPlay for even chances, Dozens, Double Dozens, Lines and Streets.  I’m not going to go into a great amount of detail because it should be self explanatory after reading the Full TrioPlay system.  One final point is that you can use any bet selection system you like.  This is just a bet progression, not selection.

Even Chance Bets:

Start by betting 1 unit.  Any time you are up by +1 or if you have been in the hole and you get back to even, re-set back to 1 unit.  We always bet the same amount after a loss!
If you lose the 1 unit bet your next bet will be 1+1=2 units.  So we increase by 1 unit.  Our count starts out at 2 after our 1st loss.  As long as our count is between 1 and 6, i.e. under 7, we will increase our bet amount  by 1 unit after each win.  We will also increase our count by 1 number after each loss.
Once our count reaches 7 we will increase our bet amount by 2 units after each win.  We will continue to increase our count by 1 unit after each loss.
Once your count reaches 12 we will increase our bet amount by 3 units after each win.  We will increase our count by 1 number after each loss.

We will play this way until our running total reaches zero if we’ve been in the hole or we reach +1 or until our bet amount is equal to or greater than our count and we’ve just won the bet.  At this point we divide the amount we are in the hole by 4 and this becomes our new bet amount.  Round either up or down if it’s not a whole number and it usually won’t be.  Our new count becomes our new bet amount times 1.5.  In this case it will be 4 X 1.5 = 6.  So we continue to play observing all the above rules until we either reach zero or +1 or our bet amount once again reaches our count and we have to reset again.

Summary:  Always increase count by 1 after each loss but the count starts at 2 after the 1st loss.
Increase bet by 1 after each win when count is 6 or less.
Increase bet by 2 after each win when count is between 7 and 11.
Increase bet by 3 after each win when count is 12 or greater.
Any time bet amount is equal to or greater than count, do a partial re-set.

Double Dozens:
Always increase count by 1 after each loss but the count starts at 2.
Increase bet amount by 1 after 2 wins (wins don’t have to be back to back) when count is between 2 and 10.
Increase bet amount by 1 after 1 win when count is between 11 and 20.
Increase bet amount by 2 after 1 win when count is 21 or greater.

Single Dozen:
Always increase count by 1 after 2 losses and count starts at 1 for single dozens, not 2.
Increase bet amount by 1 after 1 win when count is between 1-4.
Increase bet amount by 2 after 1 win when count is between 5-8.
Increase bet amount by 3 after 1 win when count is 9 or more.
5 Lines:
Always increase count by 1 after each loss and count begins with 1.
Increase bet by 1 after 5 wins when count is between 1-6.
Increase bet by 1 after 3 wins when count is between 7-11.
Increase bet by 1 after after 2 wins when count is 12 or more.

11 Streets:
Always increase count by 1 after each loss and the count begins with 1.
Increase bet by 1 after 10 wins when count is between 1-4.
Increase bet by 1 after 6 wins when count is between 5-8.
Increase bet by  1 after 3 wins when count is 9 or more.

This is still a bet method in progress.  I haven’t determined a partial re-set for the Dozens, Dbl Dozens, etc… yet.  If you want, you can just take the loss any time a re-set point is reached rather than a partial re-set.  You can eventually recover the losses.

There is a lot to be tested here and even though I have tested each of these locations, not nearly enough to state that the numbers are the optimum you can use.  I will continue to work on the method, but feel free to help if you ever have a hankerin’ to do so.

As I refine the numbers, I will update each location.  This is my personal journey and I’m willing to take it alone and report my findings when appropriate.  I feel it’s the least I can do after all I’ve learned, not just about roulette, but about life from interacting with you guys and studying this fascinating game together.

GLC
In my case it doesn't matter.  I'm both!

amk

Thank you GLC for your great work.

Hope I have time to look at it closely soon :)

GLC

No hurry AMK.  It'll be here when you have some time on your hands.  I'll keep refining it.  When it's honed to razor sharp edge, I'll set off the alarm.

Not saying a little input from guys like yourself wouldn't speed things along a little.
In my case it doesn't matter.  I'm both!

TwoCatSam

GLC

Youse the master of progressions, I garountee!!  I'm gonna learn this puppy from one end to the other.

But tell me, what is the significance of you avatar?

Sam
If dogs don't go to heaven, when I die I want to go where dogs go.  ...Will Rogers

GLC

Quote from: TwoCatSam on Jul 03, 05:08 PM 2012
GLC

Youse the master of progressions, I garountee!!  I'm gonna learn this puppy from one end to the other.  Sam, if you don't mind, would you test the double dozen method against the divisor method if you still have the details from some of the games like the videos you posted.  It would be nice to compare results.

But tell me, what is the significance of you avatar? I'm not sure? :question:  I'm still thinking about it.

Sam

I have been testing it with the 3/2 method which is just betting 5 lines but betting either the Lo or Hi even chance for 3 and the opposite dozen for 2.  It's been giving good results, but takes a lot of testing since it's supposed to win 5 more times than it loses so it takes a while before conclusions can be drawn.
In my case it doesn't matter.  I'm both!

TwoCatSam

GLC

I'm off to shoot my firework for the next couple of days, but I will when I get back.  Must learn it first.

Sam
If dogs don't go to heaven, when I die I want to go where dogs go.  ...Will Rogers

beretta28

I agree that Full Trioplay is a very very good money managemet(not really method or system).
If bet selection exists,we'll have something very close to a systematic winning method
But it's not the case,unluckily for us.
With Full Trioplay a gambler needs a very small quantity of luck,compared with other MM where he lose all his bkr 2 sessions on the top of 3,in average!
Good post,congratulations

GLC

Quote from: beretta28 on Jul 04, 04:25 AM 2012
I agree that Full Trioplay is a very very good money managemet(not really method or system).
If bet selection exists,we'll have something very close to a systematic winning method
But it's not the case,unluckily for us.
With Full Trioplay a gambler needs a very small quantity of luck,compared with other MM where he lose all his bkr 2 sessions on the top of 3,in average!
Good post,congratulations

Coming from you Berreta28 I consider that as good an endorsement as I could hope for.  At least it encourages me that you think I'll be able to stay at the tables a little longer with this bet method than most others before I leave all my chips with the casino. :thumbsup:

I don't know if my tweaks make that much difference, but they make me feel like I have at least a tiny bit of control over my game.  I realize that could be an illusion.

GLC
In my case it doesn't matter.  I'm both!

wolfat

Tx GLC,
to play EC what's the bankroll needed? or suggested?
andre

Robeenhuut

Hola George

Any MM 4 betting single numbers?  Argument can be made that its d only way 2 beat roulette.
Without any progression.  Ever heard of any EC or DZ/CL successful betting system?
Penthouse,Marty,1up or down,Lanky divisor....and so on. They all just delay inevitable loss.
How many  times did we see this scenario when a system is posted n tried with different progs after an initial one is deemed not good enough.  But usually there is nothing wrong with progression. ;D

Regards
Matt

beretta28

I agree Robeenhuut.
All scientific studies about roulette conclude that only betting single numbers is the way to TRY to be + after thousand spins.


No hope for other type of bets.Luck has nothing to do with that.It's math that kills you!


See: Edward Packel-The mathematics of gambling




On the other hand,playing straight numbers speed up your ruin if you have no luck(or good bet selection??!!!),but,as I said,if you have luck on double dozens,for example,is useless,you'll lose all your bkr in any case


GCL:Trioplay for straight numbers?

Bayes

Quote from: beretta28 on Jul 04, 11:34 AM 2012
No hope for other type of bets.Luck has nothing to do with that.It's math that kills you!

Betting single numbers are your best chance of coming out ahead, but it's a two-edged sword, because you're also more likely to end up with heavier than average losses. It's the variance that does it. However, mathematically speaking, the best bet is a single bet of your entire bankroll on Red (or any EC). Not many of us would be willing to play that way though.

I used to think very highly of Trioplay, but since playing more often, I find its weaknesses more glaring. Like any positive progression, you need a good cluster of wins, and they just don't appear often enough to make Trioplay a long-term winning proposition in my opinion, at least not as it comes out of the box.
"The trouble isn't what we don't know, it's what we think we know that just ain't so!" - Mark Twain

jarabo002

GLC, i think this method is interesting specially in double dozens bets. In this case, what is your sugested bankroll?, and stop loss?


Thanks
Uno de Badajoz que pasaba por aquí.

beretta28

First sentence of Bayes post:PERFECT!


I know a guy who lives in front of a Casino and every day, plays a 500 â,¬ single bet on a EC.
Playing that almost every day,at the end of the year he lose 1,35%,or close to that.


But if you want to tell your friends you have beaten the Casino play only once this bet and if W,never enter a casino again

GLC

Quote from: beretta28 on Jul 04, 11:34 AM 2012

GCL:Trioplay for straight numbers?

Of course you can adapt the Triplay concept to straight numbers.  I have tested it somewhat and it works just fine if you have an 8 hour shift to play at the casino.  Playing for single numbers is a slow go sometimes.  Occassionally you get some quick hits early which can be nice, but if you start off with a lot of losses, which more likely, it can take a while to recover.

Just to explain for the sake of any who aren't that familiar with the theory behind Full Trioplay.

  It's a betting system that is based on a positive progression used by some Yahoo named Oscar who had a pretty large bank of thousands of units he was willing to risk to win a small amount each day.

Full Trioplay is really Oscar's Grind with a some safety measures included.  We all know that if you play according to Oscar's Grind where you increase your bet amount after each win, that eventually, unless you have a huge bankroll, you will be betting very large bets and be in the hole a huge amount.  Which shows that positive progressions aren't any better than negative progressions in the long run.  This all happens because we always lose more spins than we win.  So given a bad loss to win ratio our bet sizes keep increasing but we don't win enough times between losses to recover and so the spiral goes on and on until we go broke or reach the table limit.

Full Trioplay's designer(s) realized that this scenario was inevitable and came up with an idea that would end this run away escalation of bet sizes and drawdowns before it reached emergency proportions.  They did this by including a factor they call "The Count".  This is a number based on losses that stays ahead of the bet size usually since on average we lose more bets than we win. 

If we have a good sequence of wins early we will reach a new high bank and can just start over with a 1 unit bet.  But sometimes we start out with a very bad sequence the count stays ahead of our bet size and we continue to go deeper into the hole.  At these times we take safety measures to force a stop to the carnage.

On even chances our bet size increases by 1 unit after each win and our count increases by 1 unit after each loss.  Since each win is at equal to or larger unit sizes, if the bet size ever reaches the count size, given a reasonable win loss ratio, we will be at a new high bank.  But if we are having a lot of losses, we will be dropping into the hole and our wins aren't keeping up so all we have to look forward to is a steep slide down hill.

The first safety brake is to begin increasing our bet size by 2 units instead of 1 unit after each win.  Hopefully, this will cause us to close in on the count so we can conclude this attack before too much damage is done.

By the way, we end and attack whenever the bet size catches up with the count.  Now, if even this safety measure doesn't work, which means we are getting way too many losses and not enough wins to close the gap, we will have to take another step of increasing our bet size by 3 units after each win instead of 2 units.

At this point we will be increasing our bet size 3 times more quickly than we are increasing our count.  It also means we will be closing in on the count 3 times faster than when we were only adding 1 unit to the bet amount.  Once the bet reahes the count we terminate that attack.  Any units that weren't recovered will have to be recovered on subsequent attacks.

This is a valid thing to do becuase it keeps us more current with the game.  What I mean is that we are going to have to pay the piper eventually and the longer we go without taking some kind of loss, the more we will have to lose when we do finally have to pay.  Think of it as a tax you have to pay to play the game and hope it's only a tax and not your whole pay check.

TeraTNT added some additional brakes by adding stages 3 & 4.  In TeraTNT they add another factor of increasing the count by more than 1 number when you reach higher levels of bets and you also increase your bet amouint by larger and larger numbers.  I personally think stages 3 and 4 are unnecessary and just complicate the method.

There are 2 more factors that come into play that I haven't addressed in this presentation of the system yet.  One is that if the total of the number of units separating your bet size and the count size is greater than the number of units left in your buy-in, you should terminate that attack and take the loss.  So if you're next bet is 13 units and your count is 17, you have 13+14+15+16 and your bank has 55 units left in it, you must not place the 13 unit bet, but end the attack.  You are 60 units down and only have 55 units to play on with.  The odds that you will have a good enough run to come out ahead at this point are very low.  It's better to save your 55 units and terminate immediately.

The 2nd thing is that you should quit when your bets get too high for your comfort.  What does this mean?  Like the author of Tioplay says, it's subjective.  It'll be different for each person.  But if you are betting about 20 units per hand and you win a couple of bets and get back close to even, end the attack and take a small loss.  By small loss, I mean like 30-40 units.  At 20 unit bets a few quick losses can wreak havoc on you phyche.

I recommend a 200 unit bankroll and a win target of 50 units.  That's twice the bank recommended by the author of Trioplay.  I don't think I would feel comfortable with less than 300 units shooting for 50 wins.

Can we lose with this method?  Yes.  But we'll have to lose a lot of attacks in a row before we go bust.  I think it's a gamble worth taking with money you can afford to lose, of course.

If there are any questions, I'll try to answer them.  I'm not saying that I have every detail figured out with this method, but together we can come up with a pretty solid bet method.

GLC
In my case it doesn't matter.  I'm both!

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